VertexLitGeneric
{
	"$basetexture" "models\weapons\v_models\heat_colt_officer_57\tub_coltofficer_edge"
	"$bumpmap" "models\weapons\v_models\heat_colt_officer_57\coltrefmap"
	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" "1"
}