VertexLitGeneric
{
	"$baseTexture" "models\weapons\v_models\SS_AK74\mag"
	"$bumpmap" "models\weapons\v_models\SS_AK74\mag_Norm"
//	"$envmapmask" "models\weapons\v_models\SS_AK74\mag_ref"
	"$envmap" "env_cubemap"
//	"$envmaptint" "[ .64 .64 .64 ]"
	"$normalmapalphaenvmapmask" "1"
}