


materialPath: c:\program files\steam\steamapps\higgins100\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (11816 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 91 texinfos to 55
Reduced 8 texdatas to 7 (184 bytes to 162)
Writing C:\Program Files\Steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.bsp
0 seconds elapsed



2 threads
reading c:\program files\steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.bsp
reading c:\program files\steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.prt
  27 portalclusters
  73 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 711
Average clusters visible: 26
Building PAS...
Average clusters audible: 27
visdatasize:436  compressed from 432
writing c:\program files\steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.bsp
161 faces
5112 square feet [736236.50 square inches]
0 displacements
0 square feet [0.00 square inches]
161 patches before subdivision
789 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 44010, max 184
transfer lists:   0.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0008 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   4/1024          192/49152    ( 0.4%) 
brushes                 26/8192          312/98304    ( 0.3%) 
brushsides             188/65536        1504/524288   ( 0.3%) 
planes                 336/65536        6720/1310720  ( 0.5%) 
vertexes               332/65536        3984/786432   ( 0.5%) 
nodes                  114/65536        3648/2097152  ( 0.2%) 
texinfos                55/12288        3960/884736   ( 0.4%) 
texdata                  7/2048          224/65536    ( 0.3%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  161/65536        9016/3670016  ( 0.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              118/65536        6608/3670016  ( 0.2%) 
leaves                 119/65536        3808/2097152  ( 0.2%) 
leaffaces              193/65536         386/131072   ( 0.3%) 
leafbrushes             35/65536          70/131072   ( 0.1%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             1243/512000       4972/2048000  ( 0.2%) 
edges                  672/256000       2688/1024000  ( 0.3%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips              2/32768          20/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices            42/65536          84/131072   ( 0.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]       19152/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]         436/16777216 ( 0.0%) 
entdata               [variable]        2109/393216   ( 0.5%) 
LDR leaf ambient       119/65536        2856/1572864  ( 0.2%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10010/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       11816/4194304  ( 0.3%) 
==== Total Win32 BSP file data space used: 94593 bytes ====

Total triangle count: 436
Writing c:\program files\steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.bsp
0 seconds elapsed



materialPath: c:\program files\steam\steamapps\higgins100\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (11816 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 89 texinfos to 54
Reduced 8 texdatas to 7 (184 bytes to 162)
Writing C:\Program Files\Steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.bsp
0 seconds elapsed



2 threads
reading c:\program files\steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.bsp
reading c:\program files\steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.prt
  26 portalclusters
  66 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 648
Average clusters visible: 24
Building PAS...
Average clusters audible: 26
visdatasize:420  compressed from 416
writing c:\program files\steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.bsp
160 faces
5098 square feet [734191.50 square inches]
0 displacements
0 square feet [0.00 square inches]
160 patches before subdivision
756 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 41910, max 184
transfer lists:   0.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0008 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   4/1024          192/49152    ( 0.4%) 
brushes                 26/8192          312/98304    ( 0.3%) 
brushsides             188/65536        1504/524288   ( 0.3%) 
planes                 330/65536        6600/1310720  ( 0.5%) 
vertexes               322/65536        3864/786432   ( 0.5%) 
nodes                  113/65536        3616/2097152  ( 0.2%) 
texinfos                54/12288        3888/884736   ( 0.4%) 
texdata                  7/2048          224/65536    ( 0.3%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  160/65536        8960/3670016  ( 0.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              118/65536        6608/3670016  ( 0.2%) 
leaves                 118/65536        3776/2097152  ( 0.2%) 
leaffaces              190/65536         380/131072   ( 0.3%) 
leafbrushes             35/65536          70/131072   ( 0.1%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             1237/512000       4948/2048000  ( 0.2%) 
edges                  669/256000       2676/1024000  ( 0.3%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips              1/32768          10/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices            24/65536          48/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]       19124/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]         420/16777216 ( 0.0%) 
entdata               [variable]        2134/393216   ( 0.5%) 
LDR leaf ambient       118/65536        2832/1572864  ( 0.2%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10010/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       11816/4194304  ( 0.3%) 
==== Total Win32 BSP file data space used: 94030 bytes ====

Total triangle count: 432
Writing c:\program files\steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.bsp
0 seconds elapsed



materialPath: c:\program files\steam\steamapps\higgins100\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (11270 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 83 texinfos to 51
Reduced 8 texdatas to 7 (184 bytes to 162)
Writing C:\Program Files\Steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.bsp
0 seconds elapsed



2 threads
reading c:\program files\steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.bsp
reading c:\program files\steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.prt
  26 portalclusters
  66 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 648
Average clusters visible: 24
Building PAS...
Average clusters audible: 26
visdatasize:420  compressed from 416
writing c:\program files\steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.bsp
154 faces
5096 square feet [733863.50 square inches]
0 displacements
0 square feet [0.00 square inches]
154 patches before subdivision
750 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 41549, max 184
transfer lists:   0.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0008 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   3/1024          144/49152    ( 0.3%) 
brushes                 25/8192          300/98304    ( 0.3%) 
brushsides             182/65536        1456/524288   ( 0.3%) 
planes                 314/65536        6280/1310720  ( 0.5%) 
vertexes               314/65536        3768/786432   ( 0.5%) 
nodes                  107/65536        3424/2097152  ( 0.2%) 
texinfos                51/12288        3672/884736   ( 0.4%) 
texdata                  7/2048          224/65536    ( 0.3%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  154/65536        8624/3670016  ( 0.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              112/65536        6272/3670016  ( 0.2%) 
leaves                 111/65536        3552/2097152  ( 0.2%) 
leaffaces              184/65536         368/131072   ( 0.3%) 
leafbrushes             34/65536          68/131072   ( 0.1%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             1189/512000       4756/2048000  ( 0.2%) 
edges                  645/256000       2580/1024000  ( 0.3%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips              1/32768          10/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices            24/65536          48/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]       19124/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]         420/16777216 ( 0.0%) 
entdata               [variable]        1746/393216   ( 0.4%) 
LDR leaf ambient       111/65536        2664/1572864  ( 0.2%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10010/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       11270/4194304  ( 0.3%) 
==== Total Win32 BSP file data space used: 90798 bytes ====

Total triangle count: 420
Writing c:\program files\steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.bsp
1 second elapsed



materialPath: c:\program files\steam\steamapps\higgins100\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (11817 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 89 texinfos to 52
Reduced 9 texdatas to 8 (205 bytes to 183)
Writing C:\Program Files\Steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.bsp
0 seconds elapsed



2 threads
reading c:\program files\steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.bsp
reading c:\program files\steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.prt
  32 portalclusters
  86 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 970
Average clusters visible: 30
Building PAS...
Average clusters audible: 32
visdatasize:516  compressed from 512
writing c:\program files\steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.bsp
164 faces
5096 square feet [733865.13 square inches]
0 displacements
0 square feet [0.00 square inches]
164 patches before subdivision
808 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 49177, max 193
transfer lists:   0.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0008 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   4/1024          192/49152    ( 0.4%) 
brushes                 26/8192          312/98304    ( 0.3%) 
brushsides             188/65536        1504/524288   ( 0.3%) 
planes                 328/65536        6560/1310720  ( 0.5%) 
vertexes               341/65536        4092/786432   ( 0.5%) 
nodes                  120/65536        3840/2097152  ( 0.2%) 
texinfos                52/12288        3744/884736   ( 0.4%) 
texdata                  8/2048          256/65536    ( 0.4%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  164/65536        9184/3670016  ( 0.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              112/65536        6272/3670016  ( 0.2%) 
leaves                 125/65536        4000/2097152  ( 0.2%) 
leaffaces              193/65536         386/131072   ( 0.3%) 
leafbrushes             36/65536          72/131072   ( 0.1%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             1243/512000       4972/2048000  ( 0.2%) 
edges                  672/256000       2688/1024000  ( 0.3%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips              4/32768          40/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices            69/65536         138/131072   ( 0.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]       20108/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]         516/16777216 ( 0.0%) 
entdata               [variable]        2083/393216   ( 0.5%) 
LDR leaf ambient       125/65536        3000/1572864  ( 0.2%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10010/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       11817/4194304  ( 0.3%) 
==== Total Win32 BSP file data space used: 95804 bytes ====

Total triangle count: 454
Writing c:\program files\steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.bsp
0 seconds elapsed



materialPath: c:\program files\steam\steamapps\higgins100\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (11817 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 89 texinfos to 52
Reduced 9 texdatas to 8 (205 bytes to 183)
Writing C:\Program Files\Steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.bsp
1 second elapsed



2 threads
reading c:\program files\steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.bsp
reading c:\program files\steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.prt
  32 portalclusters
  86 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 970
Average clusters visible: 30
Building PAS...
Average clusters audible: 32
visdatasize:516  compressed from 512
writing c:\program files\steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.bsp
164 faces
5096 square feet [733865.13 square inches]
0 displacements
0 square feet [0.00 square inches]
164 patches before subdivision
808 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 49177, max 193
transfer lists:   0.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0008 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   4/1024          192/49152    ( 0.4%) 
brushes                 26/8192          312/98304    ( 0.3%) 
brushsides             188/65536        1504/524288   ( 0.3%) 
planes                 326/65536        6520/1310720  ( 0.5%) 
vertexes               341/65536        4092/786432   ( 0.5%) 
nodes                  120/65536        3840/2097152  ( 0.2%) 
texinfos                52/12288        3744/884736   ( 0.4%) 
texdata                  8/2048          256/65536    ( 0.4%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  164/65536        9184/3670016  ( 0.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              112/65536        6272/3670016  ( 0.2%) 
leaves                 125/65536        4000/2097152  ( 0.2%) 
leaffaces              193/65536         386/131072   ( 0.3%) 
leafbrushes             36/65536          72/131072   ( 0.1%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             1243/512000       4972/2048000  ( 0.2%) 
edges                  672/256000       2688/1024000  ( 0.3%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips              4/32768          40/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices            69/65536         138/131072   ( 0.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]       20108/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]         516/16777216 ( 0.0%) 
entdata               [variable]        2759/393216   ( 0.7%) 
LDR leaf ambient       125/65536        3000/1572864  ( 0.2%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10010/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       11817/4194304  ( 0.3%) 
==== Total Win32 BSP file data space used: 96440 bytes ====

Total triangle count: 454
Writing c:\program files\steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.bsp
1 second elapsed



materialPath: c:\program files\steam\steamapps\higgins100\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (11849 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 89 texinfos to 52
Reduced 9 texdatas to 8 (205 bytes to 183)
Writing C:\Program Files\Steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.bsp
0 seconds elapsed



2 threads
reading c:\program files\steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.bsp
reading c:\program files\steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.prt
  32 portalclusters
  86 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 970
Average clusters visible: 30
Building PAS...
Average clusters audible: 32
visdatasize:516  compressed from 512
writing c:\program files\steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.bsp
164 faces
5096 square feet [733864.38 square inches]
0 displacements
0 square feet [0.00 square inches]
164 patches before subdivision
808 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 49177, max 193
transfer lists:   0.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0008 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   4/1024          192/49152    ( 0.4%) 
brushes                 26/8192          312/98304    ( 0.3%) 
brushsides             188/65536        1504/524288   ( 0.3%) 
planes                 326/65536        6520/1310720  ( 0.5%) 
vertexes               341/65536        4092/786432   ( 0.5%) 
nodes                  120/65536        3840/2097152  ( 0.2%) 
texinfos                52/12288        3744/884736   ( 0.4%) 
texdata                  8/2048          256/65536    ( 0.4%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  164/65536        9184/3670016  ( 0.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              112/65536        6272/3670016  ( 0.2%) 
leaves                 125/65536        4000/2097152  ( 0.2%) 
leaffaces              193/65536         386/131072   ( 0.3%) 
leafbrushes             36/65536          72/131072   ( 0.1%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             1242/512000       4968/2048000  ( 0.2%) 
edges                  674/256000       2696/1024000  ( 0.3%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips              4/32768          40/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices            69/65536         138/131072   ( 0.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]       20108/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]         516/16777216 ( 0.0%) 
entdata               [variable]        2863/393216   ( 0.7%) 
LDR leaf ambient       125/65536        3000/1572864  ( 0.2%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10010/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       11849/4194304  ( 0.3%) 
==== Total Win32 BSP file data space used: 96580 bytes ====

Total triangle count: 452
Writing c:\program files\steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.bsp
0 seconds elapsed



materialPath: c:\program files\steam\steamapps\higgins100\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (11849 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 89 texinfos to 52
Reduced 9 texdatas to 8 (205 bytes to 183)
Writing C:\Program Files\Steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.bsp
0 seconds elapsed



2 threads
reading c:\program files\steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.bsp
reading c:\program files\steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.prt
  32 portalclusters
  86 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 970
Average clusters visible: 30
Building PAS...
Average clusters audible: 32
visdatasize:516  compressed from 512
writing c:\program files\steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.bsp
164 faces
5096 square feet [733863.88 square inches]
0 displacements
0 square feet [0.00 square inches]
164 patches before subdivision
808 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 49177, max 193
transfer lists:   0.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0009 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   4/1024          192/49152    ( 0.4%) 
brushes                 26/8192          312/98304    ( 0.3%) 
brushsides             188/65536        1504/524288   ( 0.3%) 
planes                 328/65536        6560/1310720  ( 0.5%) 
vertexes               341/65536        4092/786432   ( 0.5%) 
nodes                  120/65536        3840/2097152  ( 0.2%) 
texinfos                52/12288        3744/884736   ( 0.4%) 
texdata                  8/2048          256/65536    ( 0.4%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  164/65536        9184/3670016  ( 0.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              112/65536        6272/3670016  ( 0.2%) 
leaves                 125/65536        4000/2097152  ( 0.2%) 
leaffaces              193/65536         386/131072   ( 0.3%) 
leafbrushes             36/65536          72/131072   ( 0.1%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             1242/512000       4968/2048000  ( 0.2%) 
edges                  673/256000       2692/1024000  ( 0.3%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips              4/32768          40/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices            69/65536         138/131072   ( 0.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]       20108/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]         516/16777216 ( 0.0%) 
entdata               [variable]        3255/393216   ( 0.8%) 
LDR leaf ambient       125/65536        3000/1572864  ( 0.2%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10010/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       11849/4194304  ( 0.3%) 
==== Total Win32 BSP file data space used: 97008 bytes ====

Total triangle count: 453
Writing c:\program files\steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.bsp
0 seconds elapsed



materialPath: c:\program files\steam\steamapps\higgins100\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (11849 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 89 texinfos to 52
Reduced 9 texdatas to 8 (205 bytes to 183)
Writing C:\Program Files\Steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.bsp
0 seconds elapsed



2 threads
reading c:\program files\steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.bsp
reading c:\program files\steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.prt
  32 portalclusters
  86 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 970
Average clusters visible: 30
Building PAS...
Average clusters audible: 32
visdatasize:516  compressed from 512
writing c:\program files\steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.bsp
164 faces
5096 square feet [733863.88 square inches]
0 displacements
0 square feet [0.00 square inches]
164 patches before subdivision
808 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 49177, max 193
transfer lists:   0.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0008 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   4/1024          192/49152    ( 0.4%) 
brushes                 26/8192          312/98304    ( 0.3%) 
brushsides             188/65536        1504/524288   ( 0.3%) 
planes                 328/65536        6560/1310720  ( 0.5%) 
vertexes               341/65536        4092/786432   ( 0.5%) 
nodes                  120/65536        3840/2097152  ( 0.2%) 
texinfos                52/12288        3744/884736   ( 0.4%) 
texdata                  8/2048          256/65536    ( 0.4%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  164/65536        9184/3670016  ( 0.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              112/65536        6272/3670016  ( 0.2%) 
leaves                 125/65536        4000/2097152  ( 0.2%) 
leaffaces              193/65536         386/131072   ( 0.3%) 
leafbrushes             36/65536          72/131072   ( 0.1%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             1242/512000       4968/2048000  ( 0.2%) 
edges                  673/256000       2692/1024000  ( 0.3%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips              4/32768          40/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices            69/65536         138/131072   ( 0.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]       20108/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]         516/16777216 ( 0.0%) 
entdata               [variable]        3267/393216   ( 0.8%) 
LDR leaf ambient       125/65536        3000/1572864  ( 0.2%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10010/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       11849/4194304  ( 0.3%) 
==== Total Win32 BSP file data space used: 97020 bytes ====

Total triangle count: 453
Writing c:\program files\steam\steamapps\higgins100\sourcesdk_content\cstrike\mapsrc\claymore.bsp
0 seconds elapsed
